Say it ain’t so, Apple: The ruining of Xcode

On May 25, 2011, in General, by Neil Stevens

So despite, or is it because, I’m hopefully releasing a new game in the fall, I upgraded my Xcode today from 3 to 4. I was horrified to find out that this upgrade broke the most basic of features an IDE can provide: editing code. There’s now no way to integrate Vim with Xcode in the new version. This is so terribly disappointing. It’s a major step back, and now Xcode works against me, not with me.

Relatedly, it now takes up at a minimum much more screen real estate, since you can’t make the editor part of the window go away. I only have finite desktop space, so this is even more of a hindrance. It’s to the point where I realistically would be hurt by keeping Xcode running when I’m not making changes to the build process. The rest of the time I’m now basically forced to use xcodebuild from iTerm.

I’ve long been a defender of Xcode, but this is such a basic thing, and it’s just ruined. Say it ain’t so. Say it ain’t so.

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