Crossfire: Epilogue

On January 8, 2007, in General, by Neil Stevens

Looks like I’m just about over my cold, only a week later. While getting over it, I spent some time playing Crossfire again. I’ve played it before, at least twice, each time throwing it away in frustration.

A lot has changed since last time, but the basic problems with the game haven’t: the game map is a mish-mash with no organization and coherency, and the game design makes it painfully vulnerable to network lag spikes, which its volunteer servers seem to have far too much.

I don’t expect to try it again.

 

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