I want to like Super Mario Bros. Crossover

On December 18, 2010, in General, by Neil Stevens

Super Mario Bros. Crossover is just the kind of game I should love. Especially with the inclusion of Mega Man, it’s a concept I enjoy very much. Sadly though I couldn’t really play it for ages because it’s keyboard only input, and that’s worthless. But I found Darwiin Remote last week (no typo in that name) which lets me play SMB Crossover with my Wii Remote, without even desyncing it from my Wii. So finally, I got to play the game.

Sadly, I was disappointed.

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On the psychology of Mega Man

On July 1, 2010, in General, by Neil Stevens

While making some Mega Man wallpaper* I found over at Destructoid.com an article from last year discussing the psychological effects of combat on Mega Man. It’s an interesting concept, despite the impression I get that it’s not meant altogether seriously. And that’s where the analysis fails: it only looks at the first game and the then-last game, Mega Man 9. A look at the rest of the series would make the situation clearer.

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Cut Man Perfect Run

On June 21, 2010, in General, by Neil Stevens

Yes, inspired by Youtube’s own RoahmMythril, I’ve tried a no damage, Buster only run of Cut Man. And somehow, I succeeded, though I had to learn actually HOW to beat (without getting hit) the nearly patternless Cut Man along the way.

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My Mega Man 3 Battle Order

On May 22, 2010, in General, by Neil Stevens

Mega Man 3 is when the bosses get much harder, in my estimation, so the battle order becomes more important and less of a convenience than it is in the first few games. But there are goals: Rush Jet is useful before Hard Man, and Shadow Blade is handy all around. But mostly I just want to fight a boss I can beat and then use the vulnerabilities all around. Oh, and the Top Spin has a bug which would be annoying to hit later in the game, so that only doubles the desire to have Shadow Man early. So…

Top Man (Buster), Shadow Man (Top Spin), Gemini Man (Shadow Blade), Needle Man (Gemini Laser), Snake Man (Needle Cannon), Spark Man (Shadow Blade), Magnet Man (Spark Shot), Hard Man (Magnet Missile).

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My Mega Man 2 Battle Order

On May 22, 2010, in General, by Neil Stevens

Having covered Mega Man, let’s go on to the one I know best of the series, Mega Man 2.

The early goal is to get the Metal Blade, but there are parts of the Metal Man stage that require Item 2, so I start with Air Man. Then I go on to Metal Man. Bubble Man is a fun stage and he falls to the Metal Blade easily, so I do him next. Heat Man stage requires Crash Bomber, Crash Bomb stage requires Wood Man, Flash Man also requires Crash Bomber, and Quick Man requires Time Stopper and Crash Bomber, so the rest of the order is virtually forced, and the route becomes:

Air Man (with Buster), Metal Man (with Buster), Bubble Man (with Metal Blade), Wood Man (with Metal Blade), Crash Man (with Air Shooter), Heat Man (with Bubble Lead), Flash Man (with Metal Blade), Quick Man (with Crash Bomber).

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My Mega Man Battle Order

On May 22, 2010, in General, by Neil Stevens

For my own future reference, I’m writing down the order that I fight the Mega Man bosses. Let’s start with the first game.

The early goal for me is to get the Magnet Beam, which is vital against Big Eye, and the Magnet Beam is hidden in the Elec Man stage behind some blocks. But Elec Man is tough to beat with out the Cut Blade. So traditionally I would fight Cut Man, then Guts Man, then Elec Man. A careful eye will notice that Guts Arm beats Cut Man, so my order is:

Guts Man (with Buster), then Cut Man (with Buster actually), then Elec Man (with Cut), then Ice Man (with Elec), then Fire Man (with Buster), then Bomb Man (with Fire).

I fight Fire Man with the Buster because it’s possible to stand in one place, jumping and firing at Fireman, without ever taking a hit. I fight Cut Man with the Buster because he usually runs right to the place I have to stand to grab one of the blocks with the Guts arm.

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Nima Jooyandeh facts.