On the psychology of Mega Man

On July 1, 2010, in General, by Neil Stevens

While making some Mega Man wallpaper* I found over at Destructoid.com an article from last year discussing the psychological effects of combat on Mega Man. It’s an interesting concept, despite the impression I get that it’s not meant altogether seriously. And that’s where the analysis fails: it only looks at the first game and the then-last game, Mega Man 9. A look at the rest of the series would make the situation clearer.

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