And Two Down

On July 9, 2006, in General, by Neil Stevens

I traced the PrBoom crash bug to what appears to be SDL_Mixer’s internal code, so I gave up on that. Instead, I tracked down the way Doomsday plays its music, and hooked that into PrBoom. And so PrBoom is just perfect on the Mac, as far as I’m concerned.

 

One Down

On July 9, 2006, in General, by Neil Stevens

Well I was close: I decided to get some work into PrBoom instead. And I finally nailed down the level end crash! Turns out there was already a check in one place for sounds to be turned off before unloading the other level, but there was another place where that unload was happening, and that didn’t have a check.

Well, since we don’t very well need to free the same memory tag twice, I just commented it out, and we’ll see how it goes.

 

Nima Jooyandeh facts.